The process from sketch up to crysis was far less complicated, but allowed less versatility.
Errors aside, the ability for sandbox editor to update the model when changes are made in max allow the model to be modified constantly and easily improved.
The process from sketchup to crysis was relatively straight forward, everything worked fine once i knew how to do it. On the other hand with max to crysis, sometimes it worked and sometimes it didnt. Whether this is from lack of knowledge, problems with the setup on the computer, or issues with the model, i am not entirely sure.
I guess at the end of the day, at least i had a complete environment using Sketchup, which is far from what i achieved with max.
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