Wednesday, November 4, 2009

Link to files

http://www.filefront.com/14861019/z3292861_LloydRamsay.zip

ZipFile containing:

1. SolidWorks Model
2. 3DS Max Model
3. Crysis Objects Folder

Animation

materials


Research

The process from sketch up to crysis was far less complicated, but allowed less versatility.
Errors aside, the ability for sandbox editor to update the model when changes are made in max allow the model to be modified constantly and easily improved.
The process from sketchup to crysis was relatively straight forward, everything worked fine once i knew how to do it. On the other hand with max to crysis, sometimes it worked and sometimes it didnt. Whether this is from lack of knowledge, problems with the setup on the computer, or issues with the model, i am not entirely sure.
I guess at the end of the day, at least i had a complete environment using Sketchup, which is far from what i achieved with max.






I cant manage to get any textures into the game regardless of what i try, i just get error messages. I think i spent too long modelling the town hall in solid works.
My original plan to challenge navigation through the town hall station was to have elements of the station bouncing around the environment, by reducing the gravity and importing the elements to do this seperately to crysis. These items would include display screens, notice boards and the direction boards (eg arrow to george street exit). This would not only disorientate the user but they would also have to dodge the bouncing objects.