http://www.filefront.com/14861019/z3292861_LloydRamsay.zip
ZipFile containing:
1. SolidWorks Model
2. 3DS Max Model
3. Crysis Objects Folder
Wednesday, November 4, 2009
Research
The process from sketch up to crysis was far less complicated, but allowed less versatility.
Errors aside, the ability for sandbox editor to update the model when changes are made in max allow the model to be modified constantly and easily improved.
The process from sketchup to crysis was relatively straight forward, everything worked fine once i knew how to do it. On the other hand with max to crysis, sometimes it worked and sometimes it didnt. Whether this is from lack of knowledge, problems with the setup on the computer, or issues with the model, i am not entirely sure.
I guess at the end of the day, at least i had a complete environment using Sketchup, which is far from what i achieved with max.
Errors aside, the ability for sandbox editor to update the model when changes are made in max allow the model to be modified constantly and easily improved.
The process from sketchup to crysis was relatively straight forward, everything worked fine once i knew how to do it. On the other hand with max to crysis, sometimes it worked and sometimes it didnt. Whether this is from lack of knowledge, problems with the setup on the computer, or issues with the model, i am not entirely sure.
I guess at the end of the day, at least i had a complete environment using Sketchup, which is far from what i achieved with max.
I cant manage to get any textures into the game regardless of what i try, i just get error messages. I think i spent too long modelling the town hall in solid works.
My original plan to challenge navigation through the town hall station was to have elements of the station bouncing around the environment, by reducing the gravity and importing the elements to do this seperately to crysis. These items would include display screens, notice boards and the direction boards (eg arrow to george street exit). This would not only disorientate the user but they would also have to dodge the bouncing objects.
Wednesday, October 14, 2009
Week 6
Reflection on Arup Presentation
This was quite an interesting display of ideas. Integrating the processes of managing such large projects in such great detail is a complex task. The idea of simulating wind, solar, traffic (vehicles and people), and the buildings carbon footprint are probably most closely related to the work we are doing on Town Hall at the moment. Looking at organisation and integration in a broader sense, we can take alot away when dealing with the integration between different programs, eg SolidWorks, SketchUp, 3DS Max and Crysis. The importance of planning can save loads of time and money and avoid many headaches when coordinating different elements of a project, whether Exp2 or something as complex as the Marina Bay Sands integrated resort in Singapore.
This was quite an interesting display of ideas. Integrating the processes of managing such large projects in such great detail is a complex task. The idea of simulating wind, solar, traffic (vehicles and people), and the buildings carbon footprint are probably most closely related to the work we are doing on Town Hall at the moment. Looking at organisation and integration in a broader sense, we can take alot away when dealing with the integration between different programs, eg SolidWorks, SketchUp, 3DS Max and Crysis. The importance of planning can save loads of time and money and avoid many headaches when coordinating different elements of a project, whether Exp2 or something as complex as the Marina Bay Sands integrated resort in Singapore.
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